Posted on February 2, 2018
This game is Out of this World
Warframe is a new game that I only started playing less then a week ago, but so far there are a variety of fascinating mechanics of the game that make me want to play more. The game, as far as I’ve gotten, is about a sci-fi world in which the main character, Tenno, is trying to escape from the clutches of the Queen. The Queen is the sole ruler of the galaxy and is very powerful. I have yet to see the queen in action as of now, but the narration reflects how strong she is. I believe Tenno’s ultimate goal is to defeat the Queen and save the galaxy, however, I am very far from doing this.
As I stated before, the mechanics of this game is what really drew me in and what helped me make my decision on what game to play. Henry Lowood and Raiford Guins define mechanics in their book Debugging Game History as,” the rule-based methods for agency in the game world, designed for overcoming challenges in nontrivial ways.” In Warframe we clearly see this with Tenno’s unrealistic abilities and physic defying motions.
The physics in the game are quite unrealistic as far as real life goes, but I believe it adds to the overall game play. It takes you out of this world and into an alternate sci-fi world allowing you to pull of unreal stunts including double jumping, sticking to walls and even shooting lightning bolts from your fingers. All of this adds to the overall experience of the game. The way you overcome obstacles that are presented in front of you by combining a series of abilities simultaneously is what makes the mechanics of this game so great. For example, one could preform a roll right into a double jump, shoot an enemy while in mid air, then land, crushing someone with a javelin. There are hundreds of thousands of combinations of moves that will help accomplish your goal and help you succeed in this game. The mechanics help makes up such a large aspect of how I initially viewed the game and added to the overall feel and excitement of the game.
Lowood, Henry and Guins Raiford. Debugging Game History, A critical Lexicon. MIT Press: 2016.Print.